When Gaming is Good
September 29th, 2008We’ve been playing Rifts with a few of our friends for a couple of months now. The game has always been really, really good, in part because the GM has such knowledge of the Palladium universe and is a born actor and orator and story teller. However, last night’s game was above and beyond.
It’s been a long time since there’s been a game where I’ve felt my character, and it’s also been a long time since I’ve been in a game where everyone consistently plays their character and isn’t just reading stats off a piece of paper, and that’s going on in this game all of the time, which is why things were SO great last night.
We had a very dramatic session, two of the players were involved in something which would awaken the spirit inside another players planet. It’s something that there’s been rumblings about for a few sessions, which added to the tension. At the previous session my character had a vision of it happening and we’d actually talked one of the guys into going back to our vessel instead of remaining on the surface so he didn’t accidentally trigger the Apocalypse. However his best friend, played by my husband, had come to be of the opinion that awakening the planet would help restore his people and also prevent a worse disaster, that if he agreed to graft himself to the planet he could act as it’s conscience, given the planet was actually an “ancient being” known as “the one who sleeps” and would basically once awoken go around eating other planets. He believed strongly, due to his character’s depth of faith, that it was his mission to help this planet and thus convince it that being good was better and thus he could prevent it from destroying the universe. He had a fairly convincing argument that it would wake up anyway at some point and without him as it’s conscience that would be worse.
Roomie who was playing the planet’s native made a heartfelt and heart-tugging appeal that had several of us nearly in tears, and coupled with that and the fact that one of the GMs non-player characters attacked my husband and hurt him making my character feel that he would have less chance of standing up against the alien intelligence of the planet she took a measure that someone had given her which said, “when all hope is lost use this”.
At a certain point the entire room went silent we were just so drawn into the story, as the end of the awakening “ritual” came about and everything went haywire. It was a very tense night but also a really great one too. We have to wait two weeks until we found out what’s going to happen next. Is hubbie’s faith justified? Do we have to take other measures we now have at our disposal to “undo a big mistake”? Are we even going to be able to get away from the planet to try anything?





October 2nd, 2008 at 3:49 pm
I am TRULY honored to have everyone having such a deep, heartfelt connection to their characters in this game. I keep meaning to blog about it myself, but time and my muse seems to be at odds.
The last session was nothing short of incredible. Everyone into their characters, breathing life into the moments and worlds, it’s the kind of game I wish I was PLAYING in, but someone has to run the show.
Yes, things seem hopeless, with a single, unlikely antagonist believing that a long dormant Demon Planet can be reformed. But as I’ve stated, one of the best, or worst things one can do is give me time between sessions to plot further. Although I WISH I could tell you how things might happen or ideas I’ve had, I can’t. All I can say is that despite ALL that has occurred, there is still the glimmer of both hope and redemption. Yes, the worst possibilities loom on all the characters’ minds. But a singular vision of a nearly impossible goal might have a thin chance. Sometimes the worst has to loom for the best outcome. And as far as the way things happened, perhaps an unlikely event might have stronger merit. Can two negatives create a positive? Can beings that have fought against the Apocalypse rise to the challenge of another world?
I am truly grateful for the opportunity to run this campaign with such people. It has good times and bad, comedy, drama, and a sense of awe and wonder that some might not always hit the mark with in story telling. But I’m glad to have such a balance. Oh, and thanks for the kudos!